Panda changed the rules – prioritizing text content over other attributes, effectively punishing brands whose digital worlds exist only in images.ecommerce businesses are now forced to think like traditional websites and focus on content.was the...
There's been no shortage of news and buzz in the past two weeks as regards Second Life and virtualworlds in general. You'd likely see a variety of game types, giving people who really love games more choice, and opening up an entirely new realm of...
To those not involved in virtualworlds, this might cause a bit of a head tilt. The thought of making money through an oxymoron such as "virtual land" seems ridiculous. But in the past several years, as the economy has gone more and more sour, the...
The number of times I've had a discussion revolving around the reality vs.unreality of virtualworlds are uncountable. A virtual world economy using real money is for all intents and purposes a real economy.
Things got very heated in comments, which was to be expected, but perhaps a bit confusing to anyone who wasn't closely following the story as it had been unfolding, or was not very familiar with how virtualworlds work in general (also expected...
They believed that I was speaking about a virtualworlds issue (solely and specifically), and what's more, a personal one, even though I was clear, using very small words that the issues raised by this controversy have little to do with virtual...
What I've also noticed is a trend toward Linden Lab trying to understand how different people use virtualworlds, and attempting to bring a greater array of options to allow people to seek their own happiness.
This, at its core, puts virtualworlds at odds with both Facebook and Google+ because they are trying to avoid fictional identities, and virtualworlds are loaded with them. The difference between Mark Twain (a pseudonym) and Huck Finn (a fictional...
But what it does seem to tacitly acknowledge is that other virtualworlds and grids even exist; that competition is out there and now they need to be seen as the leader of a pack rather than the only one in the room.develop compelling narratives...
As virtualworlds and currencies are so difficult to regulate effectively and the law has not yet caught up, the potential for fraud, money laundering, account hacking and other forms of digital crime continue to pop up like weeds- even...
However, virtualworlds have an added twist. However, it's important to remember that even though Second Life is nearly 8 years old, in many ways it's still on the frontier of virtual commerce. This week has generated a lot of questions about the...
As the video notes, part of any shopping experience is dialogue and body language, which is one of the reasons that virtualworlds maintain appeal among web users. A reader of SEW passed this video onto us.
More on Fashion & Physics In VirtualWorlds Now would be one of those times. However, I'm being serious when I say that in the new official Linden Lab Viewer, version 2.6.3, a new feature has been added called Enhanced Avatar Physics.
There are a number of themes that keep recurring when you discuss Second Life specifically, and more generally, virtualworlds and Internet business itself. One is "How do you capture and retain new users?
It's no surprise to anyone involved deeply in virtualworlds and goods that there truly is enough money at stake to go through with expensive legal remedies. Often, people tend to doubt that there's real money at stake selling virtual goods.
It seems like it's back to business time and the past two weeks have not been idle in the wacky wonderland of virtualworlds, so let's do a little catch up baseball. Happy 2011, gang! I hope everyone had a terrific break and a wonderful new year.
Well, virtualworlds help solve that problem also. Virtualworlds also provide another opportunity to give to charity. This is one of the main reasons virtualworlds continue to grown and thrive- they allow for the interactive, social experience to...
VirtualWorlds are more Complicated My interest is in virtualworlds. While photos, videos and words certainly have value, virtualworlds also contain virtual goods. In the case of virtualworlds with a two-way cash exchange such as Second Life...
But the Lab couldn't risk potential legal action, and rumors began that the Australian government was planning to ban virtualworlds like Second Life outright on a country wide basis. A few weeks ago, my friend Mickey said (via twitter) 'wish LL...
People are still dubious about virtualworlds, despite the hard numbers of the virtual world economy. What also seems important to the Lab is to set itself up as a leader in the booming virtual goods market.