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Virtual Reality

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  1. Social Retail: Finding, Engaging & Cultivating Today’s Connected Consumer

    Brands and marketers must keep pace with advancements in technology as it relates to the retail experience, including mobile/social integrations, virtual reality and dynamic display, and more. While retailers in the fashion space have been toying...

  2. Exploiting Tomorrow: As New Virtual World Features Develop, Security Struggles To Catch Up

    While the virtual horse and bunny people continue their legal battle (yes, still), the market for breedable pets was just waiting for someone to kick the entire affair up a notch, by developing a completely different product for people to focus on.

  3. Linden Lab Changes How it Communicates With Users -- To What End?

    However, as I have pointed out ad nauseam by now, this is a false lens by which to view the platform of a virtual world. was a farce all along, designed to distract people into garnering more and more votes and not really paying attention to the...

  4. Gods and Monsters: The Technology Gap and The Service Triangle in Second Life

    However when things are hard wired into a system, such as the case with a virtual environment like Second Life, you start to have problems and need creative solutions to solve them. But in Second Life where all content is user created, advancing...

  5. The Second Life Tinfoil Hat Theory Part 5: A Skylight Suddenly Appears (But Search is Still Broken.)

    What also seems important to the Lab is to set itself up as a leader in the booming virtual goods market. It's not just about SL itself, it's about the virtual goods market in general. People are still dubious about virtual worlds, despite the hard...