Excess Inventory: If you sell hard goods and you have excess to unload quickly, group buying sites offer a channel beyond your physical or virtual presence. In that scenario, customers pay $60 for $100 worth of goods or service.
In the “Other” category, the sale of virtualgoods (outside of gaming) is the largest revenue earner. Internationally, revenue from social networks will grow an impressive 43.1 percent year-over-year in 2012, putting the total amount of income...
Dawson (United States District Judge in Nevada) gave Chanel permission to seize 228 domains that, Chanel claimed, were selling counterfeit goods. The judge who made the ruling allowed Chanel's evaluation, which for the most part involved...
Although virtualgoods make hundreds of millions of dollars a year worldwide, it's as though those micropayments don't count if the money belongs to the people actually creating the products. A virtual world economy using real money is for all...
Tis the Season to be Shopping: How VirtualGoods Are Impacting Holiday Shopping Culture Here, in IM, in email. People sure do have a lot of questions about mesh. They also seem relieved to find someone willing to answer them in simple terms.
As has been said innumerable times in the past 28 columns here, virtualgoods represent a huge and growing global market, worth billions of dollars annually. It also has an inworld currency (gold) that you can use to purchase goods and services.
Because the goods are all virtual, this very often comes down to an accusation of intellectual property (IP) theft, which falls under the purview of the DMCA. Virtualgoods are trading globally at a rate of billions of dollars a year.
It is sold for approximately $17, and is primarily marketed as a means by which content creators (that would be people who make virtualgoods) may protect themselves against theft by technical means, colloquially known as "copybot.
But the Lab did all their "automatic adjusting" based on keywords alone, not paying any attention to the photos of descriptions of goods. Last week, in the midst of the latest ruckus involving breedable virtual animals (yeah, I know.
Often, people tend to doubt that there's real money at stake selling virtualgoods. Despite estimates that virtualgoods will become a $10 billion industry this year, it often seems fantastic that people are willing to spend real money on products...
While it may seem like the virtualgoods market has popped up out of nowhere, there's no such thing as an overnight success. Not in person, not online shopping for real world goods- but online shopping for virtualgoods.
Though those of us who live our lives online in any major capacity are likely wondering what took so long for such legislation to exist, the fact that it's coming into being now is a testament to how much of our lives is stored as data online, as...
But in Second Life where all content is user created, advancing technologies like mesh are the wave of the future for virtualgoods. In order to take advantage of a 10 billion dollar virtualgoods market, you need to invest a little bit yourself...
What also seems important to the Lab is to set itself up as a leader in the booming virtualgoods market. It's not just about SL itself, it's about the virtualgoods market in general. People are still dubious about virtual worlds, despite the hard...
So when I search for [Supermarket in York” online, is my intent to go shopping at a physical location nearby, or do I really want someone to turn up at my farm door and drop the goods? The online world has deliberately created a detachment between...
On Tuesday, PayPal announced a new system for micropayments for virtualgoods, and Facebook signed up. Though it has always been possible to pay for goods in all incarnations of Marketplace via PayPal, what was missing in the scenario last week was...
VirtualGoods: Bazaar Worlds of Online Shopping Within a 'massive multiplayer game' like Second Life we may not automatically think of there being other games to play, aside from exploring the virtual world itself.
Users can now buy premium items and virtualgoods in within apps and games via Facebook credits paid for with prepaid store cards and gift cards. This is good news for developers and, in turn marketers, as it will broaden the reach of premium apps...
Marketers have also been known to play around with virtual versions of real world items - bestowing special in-game powers to what might normally be considered mundane and fairly ordinary. Then as more and more things became available online and...
The SL Marketplace, a web based store to purchase goods that can be delivered to you while in SL, underwent a complete codebase change in summer and fall of 2010. So it seems the Powers That Be here at SearchEngineWatch (SEW) have decided to lose...