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Virtual Goods

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  1. 10 Shocking Facts About Content Marketing Today

    With social channels such as LinkedIn and Twitter, it's quick and easy to get the word out about your goods and services. Virtual conferences, videos, and research reports are among some of the most popular ones, and they may be worth incorporating...

  2. Judge Orders ALL Search Engines, Social Networks to De-index Seized Websites

    Dawson (United States District Judge in Nevada) gave Chanel permission to seize 228 domains that, Chanel claimed, were selling counterfeit goods. The judge who made the ruling allowed Chanel's evaluation, which for the most part involved...

  3. Security and Responsibility on the Virtual Frontier

    Because the goods are all virtual, this very often comes down to an accusation of intellectual property (IP) theft, which falls under the purview of the DMCA. Virtual goods are trading globally at a rate of billions of dollars a year.

  4. Second Life Teen Grid Merger: The Kids Are All Right... But The Minders Are A Problem

    But the Lab did all their "automatic adjusting" based on keywords alone, not paying any attention to the photos of descriptions of goods. Last week, in the midst of the latest ruckus involving breedable virtual animals (yeah, I know.

  5. Beast Wars: The Bunny People vs. The Horse People

    Often, people tend to doubt that there's real money at stake selling virtual goods. Despite estimates that virtual goods will become a $10 billion industry this year, it often seems fantastic that people are willing to spend real money on products...

  6. Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture

    While it may seem like the virtual goods market has popped up out of nowhere, there's no such thing as an overnight success. Not in person, not online shopping for real world goods- but online shopping for virtual goods.

  7. Virtuality & Mortality: Who Owns The Online Content We Create After We Die?

    Though those of us who live our lives online in any major capacity are likely wondering what took so long for such legislation to exist, the fact that it's coming into being now is a testament to how much of our lives is stored as data online, as...

  8. Gods and Monsters: The Technology Gap and The Service Triangle in Second Life

    But in Second Life where all content is user created, advancing technologies like mesh are the wave of the future for virtual goods. In order to take advantage of a 10 billion dollar virtual goods market, you need to invest a little bit yourself...

  9. The Second Life Tinfoil Hat Theory Part 5: A Skylight Suddenly Appears (But Search is Still Broken.)

    What also seems important to the Lab is to set itself up as a leader in the booming virtual goods market. It's not just about SL itself, it's about the virtual goods market in general. People are still dubious about virtual worlds, despite the hard...

  10. Second Life Tinfoil Hat Theory, Part 4: Who Do You Want to be Today?

    On Tuesday, PayPal announced a new system for micropayments for virtual goods, and Facebook signed up. Though it has always been possible to pay for goods in all incarnations of Marketplace via PayPal, what was missing in the scenario last week was...

  11. 7 Mini-Games To Play and Socialize With Friends in Second Life

    Virtual Goods: Bazaar Worlds of Online Shopping Within a 'massive multiplayer game' like Second Life we may not automatically think of there being other games to play, aside from exploring the virtual world itself.

  12. Facebook Adds 20 New Payment Options for Buying Credits

    Users can now buy premium items and virtual goods in within apps and games via Facebook credits paid for with prepaid store cards and gift cards. This is good news for developers and, in turn marketers, as it will broaden the reach of premium apps...