However, as I've said previously, if everything is supposed to really be done via UUID, and not names, it shouldn't matter. One topic that almost certainly won't be discussed at SLCC (which began yesterday) is the result of all that messing about...
Because of the potential for rampant IP theft, Linden Lab has done a number of things, some of them really inconveniencing legitimate creators, like disallowing UUID swapping. While search is scheduled to be revamped, the other big news, announced...
As I said, you send all the prim parameters, and the UUID of the linkset to zFire's server, and it sends you back a script to use in your product. All one needs to steal an object (without scripts) is the UUID of the object (and its textures).
This of course seemed strange, since all scripted back end code for SL supposedly does not rely upon your name to work -- it relies upon your UUID (unique user ID), which is a long series of numbers and letters, like this: 5285e200-e1aa-11df-85ca...