One, you can make more complex shapes in one piece than you can with sculpts or prims. Linden Lab has come up with Prim Equivalency, in order to equate that complexity to a comparable number of prims.
I don't think that mesh clothing will replace prims and sculpts. It was right on time, according to Rod Humble's previously given timeline for release. Though "right on time" is sort of relative, as mesh had been held up in beta for an inordinately...
The longer you build in SL, the more adept you get at saving prims. You could create much more complicated, organic shapes and objects, and use significantly fewer prims to do them. While you can go a long way only building using prims(and people...
It also reduces (to a small extent) prim count on a sim, but even in our case that only adds up to 22 prims at the moment, and most people won't have nearly that many. Before I get started I want to thank all those people who sent concerned...
Of Mesh and Prims Now would be one of those times. However, I'm being serious when I say that in the new official Linden Lab Viewer, version 2.6.3, a new feature has been added called Enhanced Avatar Physics.
For each frame, all the parameters of the prims you are trying to animate are recorded, along with their linkset UUIDs (the code that identifies each individual object to a Second Life server). Sometimes, the story goes to press before the real...