Marketers have also been known to play around with virtual versions of real world items - bestowing special in-game powers to what might normally be considered mundane and fairly ordinary. We're doing our food shopping, clothes shopping and game...
In this article on VentureBeat, Justin Smith, head of Inside Network and creator of the InsideVirtualGoods report is quoted as saying: Second life contributes $0.6 billion to the general virtualgoods economy.
VirtualGoods: Bazaar Worlds of Online Shopping That says something about people, and that they stay pretty much the same whether they're in real or virtual space. For the next 3 weeks, SL Virtuatect and RL designer, Avril Korman, will share her...
Players of Zynga's various hit games such as Farmville, Mafia Wars, Cafe World, etc.now can purchase virtualgoods and branded goods through this channel. Virtual Currency, Real Tug of War Virtual Gaming = Growth Market