But in the past several years, as the economy has gone more and more sour, the monthly price of virtual land in SecondLife has not dropped. These people are a significant part of the SL economy. The sale may have also damaged the businesses of...
This is a grave error on their part, as content creators are an integral part of the SecondLifeeconomy. A virtual world economy using real money is for all intents and purposes a real economy. Say what you will about SecondLife, but it has...
If Google+ is able to draw Facebook users over to their platform and offer benefits for businesses at the same time, they’re going to give Facebook a run for their money in the social sharing = big business economy.
In order to keep the economy moving they have to keep churn going, as newer accounts tend to shop more (after all, they don't have enormous inventories already bursting to the seams with stuff), and old ones for various reasons slip away.
The howling from the merchant community in specific and the SL resident community in general was incessant and (afaiac) completely justified, as the Lab used search like a tinkertoy, and every time they messed with it, the immediate costs were...
SecondLife has a functioning economy, where people can both lose money and make a real profit. In SecondLife, because of the two way economy (and since there's been a crackdown on camping for cash) this particular spin on the money trade scam isn...
In fact this feature has the potential to add an entirely new, previously non-existing market to the SL economy. Every so often I start writing about SecondLife and think to myself "You know, no matter what you say here, this is going to sound...
SecondLife is an economy, in many ways, first and foremost. By not allowing participation in that economy via the viewer itself is a radical shift in direction, and one that is not going to please business owners in any way, shape or form.
Considering the prevalence of music venues in SL, this could easily cripple the economy. It's because of that idealism that the rules about privacy in SecondLife, while extant, were not particularly clear or specific.
To chuck it would destroy an entire segment of the economy in one fell swoop. I have long said that there is no magic bullet solution for viewers in a virtual environment as vast as SecondLife. It has long been argued (and in many cases...
Let's face it, the economy isn't stellar and many people can't afford to take a vacation. Just like in real life, creators of virtual goods in SecondLife often have sales this time of year, and many merchants are even doing dedicated shopping...
As with all sudden and sweeping changes made to the SecondLife platform, residents with a vested interest in this issue got very upset very quickly, as they pointed out (and rightly so) that whatever 'adult' may be, whatever that is provides a...
Though people's income (in a decent economy- let's pretend a second, shall we? Recently it seems that Linden Lab has recognized that this is a problem, and has begun testing Skylight, a web based viewer for SecondLife that I mentioned a couple of...
People are still dubious about virtual worlds, despite the hard numbers of the virtual world economy. Last week, just before press time (such as it is) the news broke about Skylight, a browser based SecondLife viewer being tested this month by the...
A constant influx of new users (who are not at the point in which they can create and sell content themselves in SL) will eventually become consumers in the economy. New users (who stay, anyway) generally eventually buy Linden dollars ($L), which...
Secondlife contributes $0.6 billion to the general virtual goods economy. In 2006, the SecondLifeeconomy was such that Anshe Chung became a real estate millionaire. SecondLife, whilst often perceived to be a place for the weird rather than edgy...
It's this economy of attention that everyone is trading on. As Fox illustrates, personalization of the web does not have an impact on the demands of real life, the latter of which is what people use search to overcome.
The platform gets high praise - they have a quote from John Zdanowski, ex-CFO, Linden Labs stating "If I were to build the SecondLifeeconomy again, I would do it on the Social Gold platform. Social Gold platform stores these events and processes...
Where SL differs from other platforms and games (I don't think of SL as a game, which is a long-standing philosophical debate that has been covered innumerable times, even within LL itself) is that it has a real, functional, two-way economy by...
Due to the way the SL economy works, those designers can cash out those lindens into real world money and spend it just the same. For the next two weeks, SL Virtuatect and RL designer, Avril Korman, will continue sharing her thoughts on SecondLife...